The U.S.S. Slingshot

Game details

  • GM: Tom K
    • Game is open for registration
    • Age range: 18 to 100
    • Player seats: 4
    • Alternate seats: 0
  • Day: Thu, Jan 01, 2009
  • Time: 12:00AM UTC
  • Length: 3 -4 hours
  • Game created: Wed, Nov 17, 2010
  • Last update: Thu, Mar 15, 2012
  • Views: 92
  • Posts (2)

    Automachon, part 2.

  • The U.S.S. Slingshot
  • Thu, Dec 16, 2010
  • Views: 8
  • Comments: 2
  • ...Meanwhile, back along the inner hull, Zayit, Sparks and Tangerines were making their way steadily, if a little slowly because of the extra gravity, to where they believed the Bridge should be. The Captain was the first to climb in, and looking down the barrel of a disoriented Dunsany's zap...

    Automachen, part 1.

  • The U.S.S. Slingshot
  • Wed, Dec 01, 2010
  • Views: 13
  • Comments: 2
  • "...For days, the Oort Corps ship searched, and while ghosts would appear on their long-range scanners, there was no tangible sign of the legend. And then the crew came up with the plan to make it appear that their rocketship had had an accident and was now floundering in space....

    Recent character posts

    Infra-Bytes and Oedipus

  • Dr. Paula Dunsany
  • Wed, Dec 01, 2010
  • Views: 26
  • Comments: 1
  • SPACERS Ident 045K98 Oort Corps, SlingshotDistribution: Scramble Channel PD-G0rT->THBBS I confess, I was a bit taken aback. The progressive union of human and machine has been the obvious course for so long that I had come to assume that only an animal brain, riddled as it is with the detritus...

    About this game

    The Chronicles of the U.S.S. Slingshot is the third SPACERS(TM) chatroom campaign since 2004. The crew of the Rocketship Slingshot are on their way to Alpha Centauri, but first they have to wrap up one little loose end. An android that makes Frankenstein look tame.

    Premise

    The year is 2310.

    Mankind has colonized from Mercury to Pluto, and exploring even further.

    Earth and Mars are both heavily populated and somewhat full of wonderful technological advances, along with their near-by Biosphere Colonies, such as their moons and other orbital mega-structures, the Orbitals. The growing populations of the biospheres of Mars and the Orbitals have developed a boom in finding water and rare minerals out in the far-flung parts of our solar system, the biggest impetus for humankind moving beyond Mars itself.
        Still the over-population of the mega-metroplexes of Earth and Mars have entire sub-cultures underground where future shock and futility seem to be the only result of all the progress. In the more remote parts of these worlds, the Others, UFO based-aliens still abduct humans, or infiltrate underground societies for mysterious and malevolent reasons.

    At least three months travel by rocket-ship from the Out-Worlds, the Oort cloud is seen by Earth leaders and the Fleet as the edge of what should be “Human-Space.” And here is the first line of defense against the Others, manned by the daring and brave individuals of the Oort Corps. With over 200 Void Stations, and 3,600 rocket-ships, the O-Corps guards the frontiers of the solar system as well as acts as the cutting edge of the cloud’s exploration and mapping.
        Members of the Oort Corps have the most experience at dealing with alien species both friendly as well as unfriendly. They often meet Consortium vessels at Oort Station Zero-Zero to pick up ambassadors to take them Charon Station closer to the civilian worlds and much more appropriate for diplomatic interactions.

    Style of play

    A lot of banter going on while we roll two six-siders to resolve saving throws. Most of usin the game know each other well and like to cut up, so bad jokes are welcome.