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About this game
In a small village at the end of the world, a haunted lord sits brooding on his throne as a dark tide rises . . .
Tales of Primordia: Dark Tides is a new campaign that takes place in our sandbox Primordia setting. It is a private game that occurs at Scotty's house, much as they have over the last 25 years . . .
The campaign is a series of one shots based in the northern coastal village of Hannsport and is geared for a rotating cast of player characters.
The setting is roughly western medieval in tone, but enhanced by the fantastic and bizarre.
This page is a recap for events as they occur.
Style of play
Tales of Primordia: Dark Tides uses the Core Rulebook from the Pathfinder Role Playing Game.
Additional House Rules:
Ability Scores use 15 point buy
There are no evil alignments allowed
We are not using hero points
Characters begin with two traits and players can request specific Golarion-based religion traits subject to GM approval
Characters at the beginning of the campaign start at 1st level
There are no deities in this campaign as 'arcane' and 'divine' and other mystic energies are inherently a feature of this game world and players are free to explore the 'source' of such energies whether via study or faith or bloodlines or other paths of discovery
Characters get max HP at first level and average hit points per hit die every level thereafter.