The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition and it gives you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless range of superhuman abilities. Choose the complications your hero must overcome, earning you the hero points to achieve victory. You can also choose from one of more than a dozen heroic archetypes, customize as you like, and be ready to play in just minutes!

The streamlined system of game play requires only a single die roll and features easy to use rules. Play out an entire heroic adventure in a few short hours without long, drawn-out encounters. Plus the hero point system allows players to influence the flow of the story and pull off superheroic stunts in the best comic book tradition! Become a hero of legend with the Mutants & Masterminds Hero's Handbook!

Note: For details on the print edition pre-order and PDF bundle, please visit the Green Ronin Web site.

Games using this product (25)

Philippe Philou's Mutants & Masterminds 3e game

87104
  • System: Mutants & Masterminds Hero's Handbook
  • Last update: Tue, Apr 19, 2016
  • Day: Tue, Apr 19, 2016
  • Time: 10:57AM UTC
  • Fantastic Trouble

    071212 fantastic four
  • GM: Foose
  • System: Mutants & Masterminds Hero's Handbook
  • Last update: Sun, Jan 31, 2016
  • Day: Sun, Jan 31, 2016
  • Time: 07:47AM UTC
  • Varying Methods (one shots)

    1013879 demonbear3%20(1)
  • GM: Foose
  • System: Mutants & Masterminds Hero's Handbook
  • Last update: Fri, Dec 18, 2015
  • Day: Fri, Dec 18, 2015
  • Time: 06:22AM UTC
  • Justice League Beta: 52 Tales

    Justice%20league%20beta
  • Premium label
  • System: Mutants & Masterminds Hero's Handbook
  • Last update: Sat, Jun 27, 2015
  • Day: Wed, Jan 14, 2015
  • Time: 04:00AM UTC
  • On Earth 14, the greatest team of superheroes the world has ever known is called Justice League Alpha, or The JLA for short. Their ranks are legion, with most every great hero in the world being a member. Throughout their history, many of these great heroes have taken on protegees who became their sidekicks. Eventually many of these sidekicks started banding together to tackle bigger cases they couldn't handle alone. When their mentors discovered this, Green Arrow made a joke that they were the Justice League Betas. Superman actually liked the idea, and made them an official Justice League branch, with...

    Adventures in the DC Universe: Legacies

    100237
  • Premium label
  • System: DC ADVENTURES Heroes & Villains, Vol. 2
  • Last update: Sun, May 10, 2015
  • Day: Tue, Oct 09, 2012
  • Time: 12:00AM UTC
  • Length: 4 hours
  • Adventures in the DC Universe: Legacies (working title) is a continuation of John Cook's DC Adventures campaign centered on the Secret Sentinels, a home-brewed hero team. It will follow several new heroes (PL 10) and their own escapades in the same setting. While it will focus on these characters almost exlusively, the Sentinels will make some cameo appearances, and we may explore some of the events that made their name famous around the world - just from a new perspective.