- January 09, 2011
- Views: 40
- Comments: 13
As your PCs will begin this game in the Rookery Gaol under lock and key, you may be wondering about what if any starting equipment you may have access to. Without spilling the beans on the plot, I think I can safely say that they will depart the Gaol at some point and get some gear to help them accomplish their assigned task. This gear will include whatever items you, the player, picked out for your character during generation (i.e. what you got for your starting 100 silver) and, let's say...an allowance of additional items worth up to 50 silver more, for a total of 150 silver worth of gear per PC. Prudence does not apply in this case; its only applied to loot gathered "in play".
Note that this stuff is theoretically assigned to you by your patron for the job they have planned, so it should suit your expected role rather than serve some other purpose. If you're a heavy, you probably want things to stab/club/crush people with. If you're the sneaky guy, you probably want things that help you break and enter. Etc. As this job involves a tomb in the Cromlech, it probably wouldn't hurt to get some traditional dungeon crawling items.
There's two ways we can sort out what people want to be given:
1) You do your own wish lists and post them here or send them to me in a message.
2) I pick for you and you don't know what you get until your PC gets it.
I definitely do NOT want to spend any session time in picking over gear as I find it pretty secondary to what I'm interested in as a GM. Best to get this stuff sorted before we're in "real time" at the game table.
Let me know what you think in comments below.