James Beggs

Bug Hunter Idea Man

  • 2,150 XP
  • Member since: Sat, Sep 11, 2010
  • Last seen: Tue, Oct 21, 2014
  • Time zone: Central Time (US & Canada)
  • Views: 2034
  • San Antonio , United States

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    About

    Hola!

    I've been a gamer for nearly 30 years now, and I definitely prefer to GM, though I do enjoy playing as well (although I am VERY picky in regards to those who GM for me).

    I'm 41 years old, married with 3 kids (adopted out of child protective services, biological siblings, can't have our own, darn it :)  ), a prosthetist in San Antonio; I enjoy all kinds of games, but I do have my favorites.

    Currently, my interests are Fantasy Craft, the Dresden Files RPG, and Strands of Fate; however, I should point out that I have a wide variety of interests, and I can run or play a great many different games.

    Due to my family and work, sadly, my schedule tends to be tight. Most of my availability would be Friday or Saturday evenings, though I may be able to work something else out.

     

     

    Posts (29)

    The Caravan: And So It Begins

  • Fri, Sep 12, 2014
  • Views: 9
  • Comments: 0
  • “They’ve been following us for at least a week, sir,” the grizzled warrior said, scratching his unshaven chin. “Scouts say they’re maybe a half dozen, trailing us. Scouts for a larger force they think.” Coglin was good at his job, as far as thing went. He had been defending this...

    Mail in the Empire

  • Fri, Sep 12, 2014
  • Views: 4
  • Comments: 0
  • Mail has an importance in the Empire, but it functions a bit differently than in other settings.  Generally a person who wants mail delivered to someone else sells it as a packet. Someone else will purchase the packet, with the idea that it can eventually be sold to the end...

    Death and Dying

  • Fri, Sep 12, 2014
  • Views: 6
  • Comments: 0
  • Two things I dislike about the d20-style death system, it doesn't allow PCs to have "dramatic" deaths, they die unconscious, and NPCs who you script for having a death where they pass on information or say last words before they die is met with "but if he is still conscious,...

    The Caravan: Some NPCs

  • Fri, Sep 12, 2014
  • Views: 7
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  • Some NPCs of the Caravan:   Griswold the mail carrier – old, ready to retire, very friendly, health declining Lanelar the caravan master – friendly guy, good down to earth man, but runs with a firm grip Morganna the merchant princess – middle aged, pretty but a bit travel worn,...

    Aspects, Skills, and Character Creation

  • Fri, Jun 01, 2012
  • Views: 15
  • Comments: 0
  • When making a character for the FATE system in general, and Strands of Fate in specific, it's important to note the two most important factors are the characters capabilities, his or her skills, powers, etc... and his aspects. The former tells what the character can do, and how he does...
    sarkadark
  • Fri, Aug 22, 2014

    Hey. Saw that you messaged me on LFG. What can I do for you?

    dValkyrie
  • Thu, Jan 20, 2011

    Thanks for visiting my page and thank you also for the compliment.

    As to your question, you do the same as you would for any new gamer. Have a chat about their interests and then work them in. If your boys love fighter video games, give them lots of hack and slash. If your daughter loves horses and fairies, work them into the plot. Hook them with their interests, let them learn the mechanics til it's easy, then slowly broaden their horizons.

    If your children don't have a love of books and stories from the get-go, starting off with a story won't get you far. Unless you can find a style of story they can get into. My boys never read books on their own til we discovered Captain Underpants by Dav Pilkey and Dragonbreath by Ursula Vernon. My daughter will devour any book about dinosaurs or dragons.

    So, all said, you need to alter your GM style to suit your players. :)

    Good luck!

    Morfedel
  • Sun, Dec 12, 2010

    Thanks for the link I'll check it out. 

     

    Play while hiking? How unusual, sounds interesting! :)

    Anat13
  • Sat, Dec 11, 2010

    SHERPA's designed so you can play while hiking. Char sheet fits on the back of a business card and you use a digital watch with a stopwatch function as a randomizer for dice rolling. Here's the site:  http://www.panix.com/~sos/rpg/sherpa.html

    Morfedel
  • Sat, Dec 11, 2010

    Ah, well, thanks Christine. SHERPA, never heard of that one, I'll have to google that.

    Thanks for the info! :)

    Anat13
  • Sun, Dec 05, 2010

    Like Robin, I haven't played FATE either. I do prefer numbers to words for the terrible/poor/mediocre/good etc. scale as well, but I know people for whom using the words rather than numbers is a big plus. My monthly sword&sorcery-type game w/ Dr. Nik uses a blend of FUDGE and SHERPA, and now I think some material from a Marvel Comics game as well. So, I'm afraid I don't really know which aspects are FUDGE and which are from the other systems. I do think it works quite nicely! At a con game I found combat to be a bit too drawn out--but it was used in a game where I didn't expect much combat to begin with; it would have been ok in a different genre I think.

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