About

I've been designing my own settings for over 12 years, been playing for over 15 years. I almost always fill the role of DM because its what I do best, but some of my favorite moments were when I had the privilege of letting someone else DM. The way I maximize the fun in my games is by focusing on characters as dynamic beings with lives and personalities to explore. The fun is in having memorable story events, not in mindless monster bashing (although there isn't a lack of monsters, I just make them plot important).

Posts (18)

Worthless Men!

  • Anil Antipode
  • Mon, Jun 20, 2011
  • Views: 11
  • Comments: 0
  • I recommend that we take a long rest, but we all agree just to sit for a few minutes before continuing up the stairs. After a while, Khalil and Azkikar notice an illusion hiding a wooden door. The door is surrounded by magical runes. I suggest that we continue on,...

    Stepping Stones

  • Anil Antipode
  • Wed, May 25, 2011
  • Views: 3
  • Comments: 0
  • We explored the northern hall. When the hall split I insisted we take the furthest choice. The hall wound in a very inefficient manner. Terrible design on the architect's part. Azkikar insisted on being in front. I rolled my eyes and allowed it. His reward was a nice little pit...

    Magic Cures Boredom

  • Anil Antipode
  • Wed, May 18, 2011
  • Views: 2
  • Comments: 0
  • So we finally reached the top of the lift. There was a bald mage and three dwarves there to greet us. The mage greeted us with open arms and used an illusion to transform Khalil's spellbook and Azkikar's axe into flowers. He seemed really cool and friendly. I tried to...

    Commercial Break

  • Anil Antipode
  • Thu, Apr 14, 2011
  • Views: 2
  • Comments: 1
  • This lift is dreadfully slow... I have no clue how long it will take to reach the upper level of this mine...

    Nothing but a Theme

  • Premium label
  • Tue, Apr 05, 2011
  • Views: 7
  • Comments: 0
  • My brother is currently running his second D&D 4th edition campaign. I noticed that his first game had a very divine theme. The majority of player characters were divine, and the antagonists all had religious motivations and profane power. Now that we're into the second game, it has become apparent...